Showing posts with label emily. Show all posts
Showing posts with label emily. Show all posts

Thursday, 17 January 2013

Monday, 14 January 2013


visual


films

mentioned today...
watch for research!

http://www.imdb.com/title/tt0851578/

http://www.imdb.com/title/tt1392170/

what was the bruce willis one?

senses


becca's beach.


floral worlds.

BLACK AND WHITE WORLD


a floral becca world.


a floral emily world.



the future planet - the black and white world.


where only your imagination can inject colour, texture, pattern and surface via the imagination goggles.

todays notes - 

- imagination is our currency - credits are awarded for creativity where you can exchange for new items of clothing, hair styles and accessories that are stored in your virtual inventory. mass production no longer exists - it's all in your imagination. goggles act as a way of portraying your thoughts.

- the goggles allow you to visualise your perfect world yet you can trade credits to experience other peoples worlds.

- a small light is shown at the front of the goggles to show individuals feeling/mood (like sim diamonds)


- via social groups you are able to establish beliefs and morals that form part of your creative identity.

- creativity is key.


 


THIS WEBSITE IS AWESOME FOR 3D MODELS WE CAN TWEAK!
http://sketchup.google.com/3dwarehouse/


LOVE THE FIRST GOGGLES AHH.

Tuesday, 8 January 2013

my favourite tree in the world.




tree

redesigning our world.



would be great to use your own images guys :)

video samples

changing the surface colour/pattern in our internal and external environment through the mask.


Monday, 7 January 2013

VR goggles

This virtual reality headset is just a technology demo from Sony, but it's easy to imagine that one day in the not so distant future, this will be how we all experience portable 3D entertainment.

future vision

http://news.bbc.co.uk/1/hi/programmes/click_online/9712950.stm

second life



simulation games

"Life simulation games (or artificial life games) is a sub-genre of simulation video games in which the player lives or controls one or more virtual lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem"

Life simulation games are about "maintaining and growing a manageable population of organisms", where players are given the power to control the lives of autonomous creatures or people. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshippers, as well as artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manages populations of creatures over several generations."

the sims


wii mii


nintendogs



world of warcraft



alterego


black mirror stills


character avatars... sims... redesigning yourself and the environment.